| Date: Aug 5, 2006
Level: Harder (Try the easier lesson.) Downloads: Word Doc | PDF Doc | Listening Audio: (1:51 - 217.1 KB - 16kbps) To download the listening, right-click or option-click the link.
THE ARTICLEResearchers from universities in America and England have developed a new software program that translates peoples’ emotions into computer-generated artwork. The technology is still in its infancy and analyses only eight basic facial expressions, including the position and shape of the mouth, the openness of the eyes and the angle of the eyes. These visual cues are picked up by a web cam and are used to make an approximation of the emotional state of the viewer. The application uses the data it gathers to select hues and types of brush strokes as each expression alters. Lead researcher Dr. John Collomosse of the University of Bath in southwest England said the technology "does all of this in real time, meaning that as the viewer's emotions change, the artwork responds accordingly". Collomosse calls his experiments “empathic painting”. He said: “Once you have the programme and have calibrated it for the individual viewer, you are ready to start recreating personalized art based on your mood." The project is part of ongoing research that is aimed at developing a range of advanced artwork tools for use in the computer graphics industry. It may also have practical uses in other fields. Practitioners in the realms of neurology and psychology could apply the software in determining the psychological state of patients through the interpretation of the computer-generated images. It may also provide a little more pizzazz to the mundaneness of our humdrum lives by automatically placing uplifting artwork in front of us wherever we go. No more gloomy faces on the daily commute. Source: http://www.cs.bath.ac.uk/~jpc/pubs/empaint.pdf WARM-UPS1. MY COMPUTER: With your partner(s), talk about how important your computer is to you. How does it help you in your life? What other things would you like it to do? When you have finished, find a new partner and report on what you talked about. 2. CHAT: In pairs / groups, decide which of these topics or words from the article are most interesting and which are most boring.
Have a chat about the topics you liked. For more conversation, change topics and partners frequently. 3. MOOD ART: Imagine your computer can read your feelings and display artwork to reflect your mood. With your partner(s), describe the kind of artwork that might be displayed on your computer screen in the following situations. Change partner(s) and share what you talked about.
4. QUICK DEBATE: Students A believe computers are our friends and can help us emotionally. Students B believe computers are just machines that add to our stress. Debate this with your partners. Change partners often. 5. HEADLINES: With your partner(s), talk about the following imaginary newspaper headlines. What do you think of them? Is it possible they might come true one day? Change partners and share your findings.
6. ART: Spend one minute writing down all of the different words you associate with art. Share your words with your partner(s) and talk about them. Together, put the words into different categories. BEFORE READING / LISTENING1. TRUE / FALSE: Look at the article’s headline and guess whether these sentences are true (T) or false (F):
2. SYNONYM MATCH: Match the following synonyms from the article:
3. PHRASE MATCH: Match the following phrases from the article (sometimes more than one combination is possible):
WHILE READING / LISTENINGGAP FILL: Put the words in the column on the right into the gaps in the text. New computer art mirrors viewer’s mood
LISTENINGListen and fill in the spaces. New computer art mirrors viewer’s moodResearchers from universities in America and England have developed a new software program that translates ________________ into computer-generated artwork. The technology is still in its infancy and analyses only eight ________________ expressions, including the position and shape of the mouth, the openness of the eyes and the angle of the eyes. These ________________ are picked up by a web cam and are used to make an approximation of the emotional state of the viewer. The application uses the data it gathers to select ________________ of brush strokes as each expression alters. Lead researcher Dr. John Collomosse of the University of Bath in southwest England said the technology "does all of this in real time, meaning that as the viewer's emotions change, the artwork ________________". Collomosse calls his experiments “empathic painting”. He said: “Once you have the programme and have ________________ for the individual viewer, you are ready to start recreating personalized art based on your mood." The project is part of ongoing research that is aimed at developing a range of advanced artwork tools for use in the computer graphics industry. It may also have practical uses in other fields. Practitioners in ________________ neurology and psychology could apply the software in determining the psychological state of patients through ________________ the computer-generated images. It may also provide a little more pizzazz to the mundaneness of ________________ by automatically placing uplifting artwork in front of us wherever we go. No more ________________ on the daily commute. AFTER READING / LISTENING1. WORD SEARCH: Look in your dictionaries / computer to find collocates, other meanings, information, synonyms … for the words ‘daily’ and ‘commute’.
2. ARTICLE QUESTIONS: Look back at the article and write down some questions you would like to ask the class about the text.
3. GAP FILL: In pairs / groups, compare your answers to this exercise. Check your answers. Talk about the words from the activity. Were they new, interesting, worth learning…? 4. VOCABULARY: Circle any words you do not understand. In groups, pool unknown words and use dictionaries to find their meanings. 5. STUDENT “COMPUTER ART” SURVEY: In pairs / groups, write down questions about computers and art, and computers and feelings.
6. TEST EACH OTHER: Look at the words below. With your partner, try to recall exactly how these were used in the text:
DISCUSSIONSTUDENT A’s QUESTIONS (Do not show these to student B)
STUDENT B’s QUESTIONS (Do not show these to student A)
AFTER DISCUSSION: Join another partner / group and tell them what you talked about.
SPEAKINGCOMPUTER ART: With your partner(s), analyze the significance of the following images that have been created by a computer. What is the person’s state of mind in each case?
Change partners and exchange your ideas. Decide on who has the best explanations. HOMEWORK1. VOCABULARY EXTENSION: Choose several of the words from the text. Use a dictionary or Google’s search field (or another search engine) to build up more associations / collocations of each word. 2. INTERNET: Search the Internet and find more information about the electronic artwork that reflects peoples’ moods. Talk about what you discover with your partner(s) in the next lesson. 3. POSTER: Make a poster advertising the benefits of new electronic art software that creates images to make you feel better. Show your poster to your classmates in the next lesson. 4. ART DIARY: Make a diary that includes artwork that reflects your feelings for one day. Show your diary to your classmates in the next lesson. Which diary did you like best and why? ANSWERSTRUE / FALSE:
SYNONYM MATCH:
PHRASE MATCH:
GAP FILL: New computer art mirrors viewer’s moodResearchers from universities in America and England have developed a new software program that translates peoples’ emotions into computer-generated artwork. The technology is still in its infancy and analyses only eight basic facial expressions, including the position and shape of the mouth, the openness of the eyes and the angle of the eyes. These visual cues are picked up by a web cam and are used to make an approximation of the emotional state of the viewer. The application uses the data it gathers to select hues and types of brush strokes as each expression alters. Lead researcher Dr. John Collomosse of the University of Bath in southwest England said the technology "does all of this in real time, meaning that as the viewer's emotions change, the artwork responds accordingly". Collomosse calls his experiments “empathic painting”. He said: “Once you have the programme and have calibrated it for the individual viewer, you are ready to start recreating personalized art based on your mood." The project is part of ongoing research that is aimed at developing a range of advanced artwork tools for use in the computer graphics industry. It may also have practical uses in other fields. Practitioners in the realms of neurology and psychology could apply the software in determining the psychological state of patients through the interpretation of the computer-generated images. It may also provide a little more pizzazz to the mundaneness of our humdrum lives by automatically placing uplifting artwork in front of us wherever we go. No more gloomy faces on the daily commute.
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Copyright © 2006 by Sean Banville